Pokémon Black and White In-Game Tier List_195

Welcome to the Pokémon Black and White in-game grade listing! The goal of this list is to rank every Pokémon in Unova in one of the six tiers, from S to E, every vaguely determining its viability. The significant variable below which each is rated is efficiency; a Pokémon that is effective supplies quicker and easier solutions to significant battles, which include Gym Leaders, Elite Four associates, and N and Ghetsis in the Pokémon League, compared to ones who are ineffective. Pokémon in higher positions, including fast and A, are thought to be very efficient, while those in lower tiers, like D and E, are considered not very efficient.

What are the tiers?

You can find 6 tiers on this list:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Why is a Pokémon at a sure tier?

Pokémon are ranked under the following five factors:

  • Availability: This is how early a Pokémon becomes accessible from the game and how difficult it’s to find (read: encounter rate). Does this require substantial backtracking, need HM moves, or just have a low experience rate? Including backtracking to reestablish the Plume Fossil or Cover Fossil from Nacrene City after obtaining one in the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf. If a Pokémon has better scanning, it is often considered a higher position.
  • Stats: Even a Pokémon’s stat supply is a must for its success. Does the Pokémon have a stat supply that matches its movepool along with typing? When a Pokémon has a stat distribution that favors the two its own typing and movepool, it will often be higher on the grade list. Generally speaking, that a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is critical. What moves does the Pokémon obviously get and could possibly obtain? Unlike with past games, TMs are of unlimited usage and so don’t have any opportunity price. With that being said, if a Pokémon asks a TM found in a detour away from the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it’ll be knocked down a bit.
  • Major Battles: Major battles include Gym Leaders, both the Elite 4, and the final battles with N and Ghetsis. How does the Pokémon contribute to those battles? A Pokémon that contributes to a lot of big conflicts will frequently be seen higher than the ones that do not.

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What applications is that the participant permitted to use?

The participant is allowed to use any legitimate means within the cartridge for completing the game efficiently. The player is only allowed to exchange to evolve Pokémon and not to receive external help differently. The player is permitted to use items such as X products, Potions, TMs, and Berries. Keep in mind that things have opportunity costs related to them and can negatively lead to some Pokémon’s rank if it needs a multitude of objects, including two or even more.

Under what terms were Pokémon tested?

Every Pokémon was analyzed and rated under these additional conditions:

  • Each Pokémon was normally on par with the major Trainers‘ amounts, at most outleveling their ace by two levels. Reasonable levels at the Elite Four usually vary between 48-50.
  • Most evaluations were performed with five-member teams, even though it’s notably more optimal to run four or not, as they will gain more experience and easily outlevel competitions.
  • Lucky Egg was completely allowed and necessary for larger teams to reach suitable levels.
  • Across the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), some of these requiring backtracking and HMs to be obtained. They are utilized to get to the aforementioned levels for your Elite Four when using larger groups.
  • Tampering using the clock to obtain items or Pokémon which can only be obtained in particular seasons has been completely allowed and didn’t negatively impact some Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for the Pokémon’s viability.


Intended for Pokémon that have the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming bulk of foes, limit the amount of attacks used against them, and operate with minimal reliance on items to defeat opponents at comparable levels. All these Pokémon typically appear prior to the late-game, and some other flaws they have are absolutely made up by their advantages.


  • Availability: Early-game (40 percent opportunity to appear in Route 4).
  • Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and can be hit super effectively simply by Clay.
  • Stats: Darumaka is fairly fast, and its high Strike buffed up by Hustle allows it to hit every foe hard; its shaky majority is repaired by Eviolite. Because of Darmanitan, it hits even harder, is far faster, and has enough bulk to take neutral hits well and also prevent OHKOs from super powerful moves. Hammer Arm is based upon evolution, also Superpower is heard at level 47. Burgh and Elesa shed to Darumaka, even though it requires Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, together with Drayden/Iris falling into Belly Drum. At the Elite Four, it might use Belly Drum plans again to sweep all but Marshal.
  • Additional Remarks: Although Hustle may be bothersome, but the majority of the misses are not deadly; it does not stop Darumaka from being among the greatest options for an effective conduct of those matches.
  • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the only exception. Its Earth scanning gives it an resistance to Elesa’s Volt Change, while its evolution’s Steel typing gives it greater matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Since a Drilbur, it has a really good Attack stat and good Speed, even though its bulk isn’t quite as impressive. As an Excadrill, it profits a significant increase in Attack and HP, allowing it to survive most neutral and some super powerful motions. Excadrill’s foundation 88 Speed lets it outpace most foes in the future.
  • Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it is going to be relying on Fury Swipes. It learns Rock Slide at par 29 and Earthquake at par 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at par 42. It can be taught X-Scissor and Heal through TMs.
  • Major Battles: It is capable of contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It’s also capable of contributing majorly against N and Ghetsis (particularly if you are playing in Black, as it can utilize N’s Zekrom as setup bait).
  • Added Remarks: Drilbur ought to be evolved at level 33 to find out Earthquake a bit earlier, which can be boosted with Soft Sand out of Desert Resort. Drilbur is arguably among the best Pokémon in BW and so is highly advised to catch, even if the method is annoying.


  • Availability: Early-game (20 percent chance to look in Route 4).
  • Typing: Though it struggles with Skyla, Scraggy’s typing lets it conquer Brycen and all of the Elite Four members barring Marshal.
  • Stats: Scraggy has good Attack and defensive stats, and this is buffed by Eviolite. Its Speed will eventually cause it issues as a Scrafty, however, you should have Speed EVs into outspeed some lower risks.
  • Movepool: its only STAB movement is Faint Attack till it learns Brick Split at level 20. It can be taught Payback at par 23 to make the most of its low rate. High Jump Kick at level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it can be educated Work Up and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, although it requires Eviolite for them as a Scraggy. Additionally, it works nicely against each Elite Four member pub Marshal and can be useful against West and Ghetsis.
  • Additional Remarks: The combination of a powerful movepool and decent typing that simplifies a lot of major competitions makes Scraggy a very excellent choice for a run of those games. Always use a single with Moxie over Reduce SkinCare.

    Reserved for Pokémon whose efficiency in terms of completing the match is regarded as very significant. Pokémon inside this tier are able to OHKO or 2HKO a great deal of foes and aren’t very reliant on things to be successful, but they possibly have some visible defects that hurt their efficiency or possess their viability counterbalanced by a late introduction.


    • Entry: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and revive at Nacrene City at level 25).
    • Typing: Rock / Flying provides it five weaknesses, though only Rock is common. Archen’s only real losing matchup is from Elesa; it’s good elsewhere.
    • Stats: Archen has excellent Attack coupled with great Speed and Special Twist, but it’s lacking defenses. For instance Archeops, these stats skyrocket to 140/112 offenses with good 110 Speed. Both Pokémon needs to be careful however, since their Defeatist ability their offenses in 50% or less HP.
    • Movepool: It starts with Ancient Power (you can teach Rock Tomb via TM) and finds Acrobatics (its own very best movement ) three degrees later at 28 to substitute Pluck.
    • Major Battles: The line’s utter power means it works well in most major battles save Elesa, though it must remain healthy to prevent Defeatist. Against end-game dangers, if it does not OHKO that a foe, that foe will frequently come close to knocking it to Defeatist range (a great deal are 2HKOed by Acrobatics).
    • Additional Comments: Archen is one of the most powerful Pokémon to work with, but Defeatist holds it back.


    • Entry: Late-game (20% chance of experience in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is only resisted by the rare Steel typing. Ice- and also Dragon-types which are powerful against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists GrassFire, Water, Fire, and Electric.
    • Stats: It possesses really large Attack (especially as Haxorus), great Speed, and okay defensive stats. However, because an Axew, it is a small bit delicate. It can even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
    • Important Battles: You should have Fraxure to get Brycen. It is capable of crossing all major battles which are abandoned (such as Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 combined with N and Ghetsis due to its rotating coverage.
    • Additional Comments: Regardless of arriving late, Axew is really a great Pokémon to work with, as it can sweep every significant fight left, together with Mold Breaker function as favored ability. Its Slow experience expansion rate is mended with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% likelihood of experience in outer part of Pinwheel Forest).
    • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, but it’s a little bit slow. Timburr’s Special Defense is really low as well.
    • Movepool: This will initially rely Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. It also learns Brick Break and Payback from TM.
    • Important Battles: It does nicely against Lenora and will do well against Burgh if it’s evolved at that point. In addition, it can lead to Elesa and sweep the rest of the Gym Leaders.
    • Additional Remarks: Conkeldurr remains useful until the Pokémon League, where it drops off because of unfavorable matchups. However, Conkeldurr still hits approximately 1/3 of end-game using its STAB strikes. If yours gets Sheer Force, do not teach Stone Edge over Rock Slide, because they have the identical power, but Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share the identical degree upward learnset.


    • Entry: Early-game (Course 1 from levels 2-4 in a 50% encounter rate).
    • Typing: The line’s members are Normal-types and neutral against everything rescue Shauntal, whose Ghost-types are immune, and Marshal, that strikes the line super effectively.
    • Stats: The Lillipup line has solid stats except for Specific Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority. Return via TM at Nimbasa City is your line’s greatest STAB assault once they possess high friendship, and the Work Up TM can be handy to boost offensive stats.
    • Major Battles: The Lillipup line has a good showing in all major battles, as few competitions withstand Regular, and Ghost- and the rare Steel-types are handled by Crunch and Dig. Setup might help the line sweep some conflicts from Elesa onward.
    • Additional Comments: Lillipup is always a great Pokémon for both Gym Leaders however is too reliant on Function Up boosts to perform its job in the Pokémon League. Get the very important Spirit capability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the line take bodily strikes better.
    • Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with average Speed and adequate bulk.
    • Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf in the future. The lineup also has Grass Knot, Dig, and Return as mid-game TMs, also Megahorn could be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and also the line can conquer Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it’s expensive.
    • Additional Comments: Oshawott is your greatest starter to pick, as its own Water typing and strong moves make it even more consistent in important fights than the other starters.
    • Typing: Water typing is great for many Gyms aside from Drayden/Iris, being successful against Clay and impartial elsewhere.
    • Stats: Even the reptiles possess all around very good stats, most especially 98 crimes and 101 Speed.
    • Movepool: Water Gun reaches the great Scald at level 22. Scald later updates to populate, and Blizzard is bought at Icirrus City.
    • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages virtually everything else.
    • Additional Remarks: Panpour’s Water surveying and broad coverage allow it to beat most Gym Leaders, but it is still reliant on Function Up fosters for the Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.


    • accessibility: Early-game (35% chance to appear in Inner Pinwheel Forest in White, accessible only by trade in Nacrene City in Black).
    • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and common Bug- and Poison-types normally pose a threat to it.
    • Stats: Petilil has high Special Attack and decent bulk. Lilligant has high speed and Special Twist, with its Special Defense also increased by Quiver Dance.
    • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are probably the moves it will start with. As a Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at par 46.
    • Important Battles: Like a Lilligant, it may sweep every significant struggle by placing up Quiver Dance; however, sometimes, it ought to utilize Sleep Powder to obtain promotes safely. It also wants a great deal of boosts to take down a great deal of teams that have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it before level 28. Sun Stone can be received in the Ace Trainer in a Nimbasa City building. Although Petilil can conquer all major fights, it requires a lot of Quiver Dance boosts to beat resistant foes, because it depends entirely on Grass-type STAB moves. Own Tempo is the preferred capacity to prevent confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll capacity, is at level 15, also has 20/20/20/31/20/20 IVs.
    • Typing: Rock typing lets the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more immune to the typical Normal-types.
    • Stats: The Roggenrola line members are physical tanks, but they’re really slow. Because of Gigalith, it has a fantastic 135 Strike stat combined with high overall bulk.
    • Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at level 20. If you keep it unevolved for two degrees, it selects up Rock Slide at par 27, which carries it to Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Toxic can be taught through TMs.
    • Important Battles: The lineup is a wonderful option for both Lenora, Burgh, also (if it’s the only Pokémon in the celebration so that it does not get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it ought to avoid Clay. Gigalith 2HKOes impartial end-game aims with Stone Edge and handles N rather well, especially with putting up Iron Defense on Zekrom at Black. It’s useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter with Earthquake.
    • Additional Remarks: Gigalith remains useful until the Pokémon League, in which it falls off due to adverse matchups and limited targets to hit with STAB moves.


    • Availability: Early-game (Route 4 from levels 14-18 in a 40% experience rate).
    • Typing: Ground / Dark gives the lineup advantages against Elesa, Shauntal, and Caitlin, but it is average elsewhere.
    • Stats: Sandile and Krokorok have elevated Strike and Rate but dismal defenses. Krookodile has good 95/80/70 majority, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile start out with Bite, which can be more preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, that can be basic STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which give it wide coverage. It’s advised to hold off on evolving Krokorok for eight levels to get Earthquake at level 48 instead of flat 54 as Krookodile.
    • Important Battles: The Sandile lineup has a strong showing in most major battles, even ones in which it has a disadvantage, because of Moxie and good Speed. It may sweep Elesa with Rock Tomb along with Dig, fares against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, and hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are rough to your line but still workable.
    • Added Comments: Krookodile is among the best late-game sweepers available, with its STAB moves with few replies. Moxie aids this and makes it amazingly effective as it has Earthquake.
    • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal along with Caitlin.
    • Forged: Sawk’s high Strike and speed, coupled with decent bulk, make it an Outstanding sweeper
    • Movepool: Sawk updates from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the match, together with TM moves like twist and Rock Slide offering coverage that is useful. Work Up and Bulk upward at par 33 allow Sawk improve its Strike.
    • Major Battles: Sawk wins handily against Lenora but needs Setup or Bulk Up to sweep most of the other Gyms.
    • Additional Remarks: Sawk is very effective from the box, but STAB moves are resisted fairly frequently, and its adequate defensive stats don’t hold up too towards the conclusion of the game. Sturdy is the favored ability although not mandatory. Try to grab a Sawk at par 17 from shadowy grass to begin with Low Sweep.
    • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal and Caitlin.
    • Stats: Throh owns high Attack and HP along with great Defense and Special Defense, but it’s rather slow.
    • Movepool: It’ll have Seismic Toss upon being captured and, dependent on level, Vital Throw (otherwise learned at level 17). More harmful motions in the shape of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. Bulk Up comes at par 33 and Superpower at level 49. Payback via TM assists Throh do well against Shauntal.
    • Major Battles: Throh is quite used against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal reliably, while Shauntal gets her staff sailed by Throh, minus Cofagrigus, should you cure it up a few times. Additionally it is useful against N and Ghetsis, as it can take down some of their Poémon easily.
    • Additional Remarks: Throh is good for most major struggles, but it’s overall dependent on many Bulk Up boosts, which becomes debatable at the Pokémon League. In White, you’ll find a level 17 Throh fairly easily by going into dark bud with a flat 17 Pokémon at the lead and employing a Repel. Throh generally can install only 2-3 Bulk Ups at most, because its low speed usually means it will frequently take a hit before doing anything.


    Reserved for Pokémon whose efficiency concerning completing the match is regarded as high. Pokémon in this tier are able to OHKO or 2HKO an unbiased variety of foes and may require a bit of item dependence to sweep opponents‘ teams. These Pokémon are extremely helpful, but have several flaws holding them back or are struck fairly late.


    • Entry: Early-game (Desert Resort, 10 percent, degrees 20-22).
    • Typing: Bug/Rock Reading is peculiar, providing just weaknesses to Water-, Rock- (common), also Steel-types. Matchup-wise, Dwebble has advantages from Elesa, Skyla, Brycen, Grimsley, also, to a degree, N. It should not be utilized against Clay and Marshal.
    • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and amazing Attack, but is slow at base 45 Speed.
    • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic Rock Slide at just par 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns it into a marginally quick sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s coverage.
    • The line defeats Clay’s Krokorok and readily sweeps the past 3 Trainers with Shell Smash. Against the Elite Four, Grimsley is rough due to Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of specific motions, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.

    • Additional Remarks: Dwebble is a Pokémon with several good matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total wellbeing, although Shell Armor blocks crucial hits; both are equally terrific.


    • Availability: Late-game (20 percent chance to show up in Chargestone Cave).
    • Typing: Steel-type gives Ferroseed a massive quantity of resistances, which are noteworthy in the battles against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral against Skyla and Brycen, sadly, but it will make it great against Water-type traces, especially the Seismitoad one. It will fear Fire-types, though.
    • Stats: The Ferroseed line possesses excellent surveillance and Special Defense, acceptable Attack, and incredibly low Speed, making it usually move last.
    • It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback could be learned via TM.

    • Major Battles: Ferroseed can succeed from Skyla, however it needs a good deal of Curse boosts to conquer her. In addition, it does good against Brycen and extremely well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s team by setting up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it fights against Marshal.
    • Additional Remarks: Ferroseed’s fantastic typing makes it easy against many major fights, but its low rate means it will always take a hit before doing anything. It’s also reliant on Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a good idea, as it and Iron Barbs will damage contact transfer users for 1/4 of their HP.


    • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
    • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super economically and also makes Ground-type moves impartial. However, foes‘ Rock and Fire coverage will get into its way.
    • Stats: It’s good Special Attack and high Speed (which makes Electro Ball helpful ), but its majority is not impressive.
    • Movepool: As it comes with Bug Bite and Electroweb upon becoming caught. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It should be taught Thunder through TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
    • Major Battles: Like a Galvantula, it sweeps Skyla and Brycen and will help in the fight against Drayden/Iris. At the Elite Four, it can contribute by simply taking out specific dangers, but normally does not sweep.
    • Additional Comments: Joltik’s usefulness is usually limited only to Pokémon which are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it is needed to achieve 91% accuracy on Thunder.
    • Availability: Mid-game (Route 6 in a 25% experience rate).
    • Typing: Bug/Steel typing gives Escavalier nine resistances which help out from the final 2 thirds, Shauntal, Caitlin, N, and (to an extent) Grimsley.
    • Stats: Fantastic majority of 70/105/105 and Strike of 135 create Escavalier an effective tank, though base 20 Speed means it will always go second.
    • Movepool: Tough early, but Escavalier shortly gets Iron Head at level 37, both the X-Scissor TM, also Swords Dance at 52, together with Slash and Return as coverage.
    • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, also 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, although Shauntal and Ghetsis are still shaky.
    • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, though a hassle to get going, has a place in almost all remaining important battles. While the slow Speed can leave it open to status and carrying hits constantly, the advantages it possesses make it rewarding. Be certain that you receive a level 26 or reduced Karrablast for Fury Cutter. Reduce Skin is your preferred skill as a Karrablast, as it becomes Battle Simulator following evolving that helps Escavalier avoid significant hits.

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