The Legend of Zelda: Link’s Awakening DX

The Legend of Zelda: Link’s Awakening DX for Game Boy Color is the upgraded re-release of Link’s Awakening with various new developments, the most prominent of which function as the entire game is now in color. In addition, it can be played on a Game Boy, with some features disabled.

The match was made on the Nintendo 3DS eShop on June 7, 2011 at the cost of $5.99 US.

Sometimes in the match, the photographer can take a photograph of Connect and the event. The photograph can subsequently be viewed at any time in the photo album within the shop, and the photo will occasionally fade into seven different colors when viewed. There are a total of twelve photographs, and each may be published from the Game Boy Printer. The Game Boy Printer function does not utilize all the Nintendo eShop re-release of this game on the Nintendo 3DS, as the original hardware isn’t compatible with all the console anyway.

Among the photographs is taken inside the photo store by asking the photographer to take Link’s image, and he will ask Connect several questions when Link wants his photo taken. This photo actually comes with an alternate photo. If Link agrees he wants his photo taken, he’ll present with a peace about it legend of zelda rom downloads from Our Articles If he answers all of the questions without a he’ll be stunned from the camera’s flash. There’s absolutely no way to find both photos in a single game file.

To really begin getting photos, Link will need to see the photo shop to receive his picture taken. Later, the mouse provides him the picture album. Link will only have the ability to encounter the other photo events once he’s gotten this photograph and the photo album, else the occasions will be dismissed. The mouse won’t take a photograph of Link when he has Madame MeowMeow’s Chain Chomp, BowWow; along with even the Blue Rooster after him. If Marin is following him, all photographs except those that involve her are inaccessible.

The Color Dungeon

Among the other most notable changes in Link’s Awakening DX is the optional, concealed Colour Dungeon. Unlike many other dungeons in the game, it’s shorter than most. Connect can go in the dungeon once he returns BowWow into Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

Though the updated version overall can be used with preceding Game Boy versions, the dungeon contains many puzzles which are highly based on real colours, therefore the Color Dungeon cannot be entered when enjoying Link’s Awakening DX on the old models, thus necessitating the use of a Game Boy Color.


  • The game was given a colour palette.
  • The first had an all-green Super Game Boy color palette however no particular SGB border. DX has a Super Game Boy boundary along with a standard color palette.
  • The Instruments of the Sirens today evaporate in seven unique colors.
  • Fade in/out effects are much less exaggerated, like if using a bomb or a dungeon warp.


  • The Photographer and the photograph side pursuit were inserted.
  • An extra dungeon known as the Color Dungeon has been added. It had been added to make the most of the Game Boy Color’s color screen, so it’s inaccessible when performed on a Game Boy. The reward for completing the dungeon is a coloured tunic that fosters Link’s defensive or attack power.
  • The Start menu has been modified to demonstrate the various colour tunics, if Select is pressed.
  • Various torso contents were changed in dungeons.
  • Many areas have had their landscape changed between the games.
  • The Genie boss currently throws fireballs more slowly.
  • Various glitches and bugs were fixed.
  • The title screen was slightly changed, most noticeable being the addition of clouds across the egg.
  • Additional dialog was added, for example upon getting the L2 Sword.
  • From the first Japanese and localized versions (except for the US localization), Martha that the mermaid loses her bikini top. In all localized DX versions (although not the Japanese DX), today she loses her Necklace.
  • The German versions of the game have new dialog for Cukeman, which eliminates the sexual allusions which were initially said in the original game.
  • The Stone Slabs have been transformed into Owl Statues that resemble the match’s owl character and the Stone Slab Fragments were changed into Stone Beaks. More hints were added.
  • The secret end was changed. Rather than Marin floating round the screen with wings, she’s now viewed as a seagull using her image on the screen.
  • Added music has been composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
  • Players cannot skip most a character’s dialogue by pressing B.

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